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Learn by playing: how to encourage engagement through gamification
Meetings Blog Jul 11, 2016
Meetings Blog Jul 11, 2016
Pens or T-shirts with corporate logos, bags, pen drives and all types of promotional materials are the most common “souvenirs” from an event. Merchandising is a typical investment made by event sponsors. But is it the best way to make a good impression on the attendees?
The event guests don’t need more mugs or notebooks. Instead of objects, people want to go home with relevant and meaningful educational and/or social learning experiences for the long term. That is what will make the difference between attending an event and skipping it altogether.
For some time now, events and conferences have been combining business and fun or entertainment. Games to break the ice in a group are very common and help the participants that don’t know each other to introduce themselves to everyone else. These games serve a social function. Gamification (using the game to achieve certain concrete behaviors) however, is different.
Gamification is an activity that makes sense as a tool to achieve specific objectives. It consists of using the mechanics of a game (such as goals, narratives, points, medals, etc.) to induce a change in behavior. While it might be “fun” or “easy”, it works because it taps into human motivations that are reflected in the learning.
In general, all event attendees at a meeting or conference want to learn something new. If they do it while playing and enjoying themselves in the process, the experience will be remembered for much longer.
As you can see, gamification goes beyond organizing rounds of play, accumulating points and medals. If you can connect the desired objectives with the personal learning and the mechanics of a game, gamification will undoubtedly help you improve the outcome of your event for all involved. Try it at your next meeting!